Fight with flavor! As Ito, a young shaman chef adventurer, you'll hunt critters, gather ingredients, and rebuild bonds by cooking for the townspeople.
My work was focused on gameplay systems architecture. Item management and creating responsive gameplay mechanics that bridge the gap between combat and cooking. Gameplay interactions and combat systems, like boss fights. I built some internal tools for our design and art teams. I also did a lot of work on the physics engine and some other engine level features.
I studied Engineering and Computer Science and have been working in the game industry for over 5 years now.
I describe myself as a problem solver and I strongly believe in clean and readable code to support the development of any project. I'm constantly learning new things, most recently I've been most interested in Engine Programming, I believe knowing the fundamentals of how games work is essential to be able to build new and exciting features in a clean and optimal way.